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Work in Progress #WeLostCountTBH
03-31-2019, 02:01 PM,
#1
Work in Progress #WeLostCountTBH
Work in Progress #WeLostCountTBH

Hello our beloved Scummunity! We hope you all had some good time with our last week's patch, so today we wanted to do a small recap of the patch and show you some WiP content!<br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/2a02f150dbc0051e042fe733d5b08904942cf74f.png" ><br><br><div class="bb_h1">Recap/short Q&amp;A</div><br>We noticed there were some common questions people have asked repeatedly, so we'd like to make a mini-FAQ just to answer those for you guys.<br><br><ul class="bb_ul"><li> <b>There are so many new islands and no boats! When are the boats coming?</b><br><br>The boats are still in the asset creation and animation phase - we still need to program all the physics and behavior.<br><br><br></li><li> <b>Will there be a boat that can be made out of materials?</b><br><br>Yes, for now we plan to have at least one makeshift boat that you can craft for sailing.<br><br></li><li> <b>Some doors are still locked and act weird?</b><br><br>We are investigating the door behavior and as soon as we have some info we will share it with you guys.<br><br></li><li> <b>Why is lockpicking still too easy?</b><br><br>Looks like raising the difficulty of picking locks was a good decision, but we still get comments that it's too easy, so please share your thoughts with us on that!<br><br></li><li> <b>The game is still not optimized and I still get lag!</b><br><br>The main optimization for this patch was to reduce server lag, and in that aspect it went good as we see a lot less lag on our servers than before. This does not affect private servers, as each server can have different parameters that can impact server performance, and those parameters are chosen by the server admin.<br><br></li><li> <b>Some sectors have lost its foliage.</b><br><br>We are aware of the issue, and are investigating the problem. We are also aware of the foliage that goes into houses and places that shouldn't be.</li></ul><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/2a02f150dbc0051e042fe733d5b08904942cf74f.png" ><br><br><div class="bb_h1">Work in progress</div><br>Okay, time to show you some neat new things we're working on!<br><br><ul class="bb_ul"><li> <b>Driving skill </b><br><br>I won't spoil too much about that because later this week you'll get a developer interview with the person who works on all vehicles.<br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/b4dc888f9601e83d2a0f7f89bd6fb35f82c8ed20.jpg" ><br><br></li><li> <b>Boats</b><br><br>As mentioned above, boats will be added to the game later on, for now we are working on animations and assets for the whole sailing skill. You will be able to craft makeshift boats and use them to get from island to island.<br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/7a111179f4b1ff297c99ae9c68811545c26866af.jpg" ><br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/0a35483cd76a0215c42b5bfb344ac4bafbaa0d80.jpg" ><br><br></li><li> <b>Spawning system</b><br><br>The whole spawning/respawning mechanic will undergo some rework due to all the community feedback that the respawning is a bit clunky. The rework will also include the spawning on teammates action. <br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/bc83df46a0892ebab58fd9d39f48d915d573090e.jpg" ><br><br></li><li> <b> Achievements</b><br><br>We talked about this in the past before and we haven't forgotten all the suggestions you guys gave us! We hope it will land in the next patch, but hey, you never know what random meteor can crash in your office, and when.<br><br></li><li> <b>Missions/objectives</b><br><br>You all have been asking for missions and objectives to do, and that's what we will give you guys. At some point. They are currently under work, there is still quite a lot to do so we can't really say when it will be added into the game.<br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/0e7f3167d8568824fcf759e5234990b57ab32441.jpg" ><br><br>For now, each mission will contain several objectives, and to complete the mission you'll need to finish all of them. <br><br></li><li> <b>Cities</b><br><br>This one is pretty straightforward, the work on city assets is going well, and soon we will have our first real cities and urban areas!<br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/b4c14bca73a80a138cc867853170a8b8b6592e1f.jpg" ><br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/6ba4005b0eee42245367811ee2ff631047594831.jpg" ><br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/d4b7f38cbe098abb7e008676ee604c65bde0e48e.jpg" ><br><br></li><li> <b>Base Building</b><br><br>Yes, we said it. Base building, this is still big under the microscope, and we are working on it slowly but surely. Here are some snaps of it. <br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/91f59827ff5d7a7c40aed6ce207c930f57d31e26.jpg" ><br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/9a05625eb19e8f85f1f4808e7357646545c9d004.jpg" ><br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/ec8155df7d6156c9bfa9b1080d0e47ce8d34af7f.jpg" ></li></ul><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27012442/2a02f150dbc0051e042fe733d5b08904942cf74f.png" ><br><br>This is it for now, thanks again for dropping by. Leave your comments and thoughts down below, and don't forget to share all your art and screenshots with us on Steam and <a class="bb_link" href="https://twitter.com/ScumGame" target="_blank" rel="noreferrer" >Twitter</a> under the hashtag #scummunity.<br><br><b>Please keep in mind that this is a work in progress post, and everything that you read here is prone to changes.</b>


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